Back to the brush I won. Windsor and Newton are currently having a competition to win one of their Series 7 brushes. Just answer the question after watching the short 2 minute video and then fill out the just as small form.
Been a hectic week had meant to post this last week but never found the time. The wife had a surgery on her leg Monday so have been busy doing all the chores etc the op went well but rest and recovery has been hampered by Mrs Brummie catching the lurgy on top meaning every time she tried to sleep fits of coughing woke her up. On the mend though now so all good.
Anyway on to my post this is my final merc from the Bird and mercenaries booster for the Bane crew. As you can see he is armed with a rocket launcher a weapon only available to 2 or 3 crews now. There is an RPG for Joker crews but they are not quite the same rules wise.
As per all ranged weapons they have a heavy funding cost weighing in at 33 $500 rep with 2 lots of ammo for his rocket launcher. I'm not sure how much mileage I'd get out of Schoolboy he is not as efficient as an Assault Rifle for damage output but could be useful against swarms with an explosive template and against armoured targets. My main concern is he only gets two shots off and can't move or fire either so if he misses then thats it nothing happens with the shot. I'd struggle to justify his funding in a typical came as you only get $1500 funding and this would be a significant chunk spent.
Interestingly though he has the Soldier of Fortune Trait and is the second with this trait (TNT being the first) If I wish to use more than one character with this trait then I have to include the Sidekick Bird as he is Soldier of Fortune Boss allowing you take more than one. I am hoping we see another one but i'm not sure what they'd be equipped with.
I hadn't planned on getting Deathstroke painted up but Pulp Citizen wants to try out his Green Goblin Spiderman miniature game crew (sort of uses Batman game rules) They whole crew comes in at 400 rep and the Green Goblin is quite a beast of a characters so I needed an upper end character to join my growing Suicide Squad list and Arkham Origin's Deathstroke fits that bill nicely.
I've still get a second version of Deadshot to finished the Will Smith version from the film.
I am quite pleased with how Deathstroke has turned out especially his armour. I have good solid base to doing a Scarecrow or Deathstroke crew as I have the Scarecrow crew set to assemble and paint at some point.
We will see how this character plays out. Deathstroke is quite fast has high defense and attacks as well as armour that can heal some damage once per game making him very durable.
Well I have used my new brush for the first time. I was quite impressed it holds its point nicely and is good for doing both layers and fine detail such as eyes etc. I am quite impressed the real test I suppose is how long it lasts. Have ordered some brush cleaner so that will be the next test of it.
Onto the miniature itself I've finished Poison Ivy this week mainly to go in my Birds of Prey crew as I have no intention of using her as part of her own crew. I was fortunate enough to pick her up as a single miniature as this one comes in a crew box with 3 plant henchmen.
Paint scheme wise I've gone for the new 52 Version colour scheme but sticking to the layout of leaves etc that cover her body as the original pattern of green is a little different but the detail on this sculpt is far to nice to take advantage of it.
Abilities wise this one has slightly less offensive attacks to her Arkham counterpart as she only has a melee attack of toxic nails which are still nice as they do blood/stun and are handy giving re-rolls to hit. Where both Ivy's shine really is in there special traits. Confusion is a nice trait down to weaken and lock down enemies it has a range of 20cm reduces there attack/defense by 1 making them easier to block/hit (they don't lose counters though) but also prevents the target from spending special counters. Stopping them from making special attacks, running flying etc. The other trait is control pheromones which cause the the hypnotise effect. Meaning the target has to pass a willpower roll or become a member of my crew for an activation. Whats useful is you can obviously hijack a target move it about (you can't harm it though) but also allocating its counters for the next round. If you can catch a model after activating though they're yours for the next round making it good against models equipped with firearms using them to shoot there own team members wasting there ammo and or putting counters in less useful positions leaving them wide open to attack.
I gave Ive a run out the other night against the watchmen and she was quite useful dropping the free agents Attack/Defense with Confusion. Control Pheromones was less useful against the higher willpower models. I also borrowed Strix and field Black Canary, Bat girl, Katana along side Ivy and it was a fun game trying out the new characters. Strix is certainly going on the shopping list.
I've been meaning to write this for a while. Before Christmas I entered a Facebook competition on a painters page. Brushstroke is run by James who is a fabulous painter and i've been following him a long time. James paints up mostly Lord of the Rings miniatures with the occasional random figure for palate cleansing but has also done figures for a few charity auctions.
His Facebook page if your interest is called BrushStroke and if you click here should take you to his page and you can have a browse of his work.
To my surprise I was randomly selected and I won! Its a Windsor and Newton Series 7 paint brush. Like most of us I've read about these brushes on many painting articles being used by the professionals. I've always wondered whether these brushes do make a difference however the tight ass in me always gets me to stick to my cheap brushes. I am going to paint my next figure purely with this brush to try it out.
I need to get some brush soap as well to make sure I look after the brush properly.
The third member of the Bird and Mercs set is Clover. Adding a some short range fire power to the Bane crew and being a lot cheaper than the Assault rifle wielding Dallas and TNT. Clover is intereresting as he isn't your normal pistol toting mook. Clover has the trait Rapid fire meaning if h doesn't move his rate of fire (RoF) goes upto a massive 4 with his automatic gun potentially dishing out 4 blood and 4 stun in a barrage of 9mm bullets. Even if he moves he can still has RoF 2 so can catch people of guard. The synergy with Birds Military Tradition is fab using it when my opponent thinks he has blocked his shooting by moving within 5cm the Military Tradition trait allows you to move 5cm and still keep your RoF as if you hadn't moved.
Perhaps one of the harder minis to photo pose wise I am quite please with him. Next up and the final member of the set is Schoolboy.
Second model from the Bird and Mercenaries set is Cuchillo he seem is armed with a knife and is on a par rep wise with McGregor the machete armed merc from the Bane starter pack. Where this knife guy truly differs is in his traits. Cuchillo has Stealth so models have to be within 20cm to see him and he also has tireless which means he can perform a run by only using a special counter instead of a special and a movement. Making him very fast. Give him the backpack equipment for carrying loot for free and he is the perfect loot grabber for the Bane crew.
To represent his stealth I kept his colours to blacks and greys.